Performance Improvements coming soon

Tonight I’ve been debugging and profiling the game using chrome and ImpactJS’s built in performance tools. It seems Firefox v17 is currently over twice as fast as Chrome v24 and the biggest performance issue is garbage collection which is taking up over 90% of the game time. I’m still not sure if this can be optimized or if it’s simply a fault with chrome that will need to be addressed.

Also the game freezing up is caused by packet loss (a networking issue) I’m trying to figure out how this is happening but it’s much harder to debug than rendering and garbage collection issues.