Game Updates

Fog of war will add more strategy disallowing your opponent vision of your mighty fortress.

Fog of war is now in PvP, so you can’t see your opponents defenses before you get to them. Still a bit James Bond esque but it works for now (I’ve tried making it look better unfortunately performance suffers too much for my liking) Currently it doesn’t make a big difference to the gameplay as […]

Someone forgot to collect their gems, and woo look at those dark lords go!

Previously in PvP you could easily win a game by sending the same minion so fast the opponents towers couldn’t keep up. This caused problems where the best strategy was to “press all the buttons!”. Now you only have a stock of 5 of each minion type to send, this stock refreshes after you’ve sent […]

Tower Storm - New minion and tower art

Today marks the day Tower Storm hits v0.2 pre-alpha. For it’s finally at a stage where the servers are moderately stable, gameplay is good and the graphics are copyright free… “What you were using copyrighted graphics!?” Yes unfortunately I discovered a few days ago that the graphics we were using for Tower Storm were in […]

Tower Storm Wintermaul Wars map

EDIT (14/02/14): Unfortunately Tower Storm no longer has this exact map as after iterating through designs and optimizing for fun we found smaller maps were just as strategic but way more fun. The current version of Tower Storm stays true to its Wintermaul  wars roots in providing epic 3 vs 3 PvP battles both attacking […]

I’ve just uploaded our first major rework of the Tower Storm gameplay. We realized after playing many games that most games were going far too long and when they reached late game it was almost impossible to get minions through your opponents defense (when playing 3 vs 3 at least). So we’ve buffed most of […]

You may have noticed arrows have recently been added to the game. This came about as many players let me know they didn’t know where they should build their towers at the beginning of the game. Hopefully this should make it a little clearer. The green arrows show where your minions will travel and vice […]