updates November 10, 2025

Daily Dev Update: Smarter Bots, Map-Driven Spawns, and Goldflow Clarity - November 10, 2025

Bots got a real brain upgrade, spawn areas now come from maps, goldflow is pathfinding-driven and visible, and we tightened up placement/targeting and editor behavior.

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updates November 7, 2025

Daily Dev Update: Smarter Targeting, Cleaner UI - November 7, 2025

Towers now focus the real threats, campaign income respects your level settings, range indicators are back in campaign, and lobby joins use your actual username.

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updates November 6, 2025

Daily Dev Update: Roads, Water, and Right-Sized Walls - November 6, 2025

Unified tiles across editor and game, water now renders in Test Map, pathfinding respects roads and water, and wall towers scaled correctly to 1.0.

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updates November 5, 2025

Daily Dev Update: Tilesets Go Multi‑Elevation - November 5, 2025

In‑game tilesets now match the editor with multi‑elevation support, plus a cleaner editor workflow and big progress in the AI Training Lab.

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updates November 4, 2025

Daily Dev Update: Cleaner HUD, Consistent Views - November 4, 2025

We simplified the match HUD by hiding experimental view toggles in production, standardizing minimap mode for all live matches and reducing confusion.

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updates November 3, 2025

Daily Dev Update: Dual-Board View, Per-Board VFX, and Lightning Sync - November 3, 2025

Same-screen dual-board view is in, multi-board rendering is cleaned up, and lightning damage now matches the visuals. Plus a pile of fixes to input, effects, and UI.

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updates November 2, 2025

Daily Dev Update: Roads, Bots, and Map Data - November 2, 2025

Road connectivity upgrades, reliable map generation, smarter bots, and stability fixes across client, server, and validation.

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updates November 1, 2025

Daily Dev Update: Procedural Maps and 60 FPS Gains - November 1, 2025

Procedural multiplayer maps now flow through the campaign map system, castles render correctly (including the main objective), and performance jumps to near-60 FPS with major renderer and material fixes. Plus lobby and campaign HUD polish.

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updates October 31, 2025

Daily Dev Update: Cleaner Reddit Shares - October 31, 2025

Tightened up the Share to Reddit flow with a clearer text overlay, true preview in the modal, strict character limits, and a screenshot upload fix.

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updates October 30, 2025

Daily Dev Update: Smarter Bots, Cleaner Battles - October 30, 2025

Smarter team-aware bots, cleaner restarts with fixed VFX/audio leaks, sharper damage feedback, and a bunch of small UX wins.

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updates October 29, 2025

Daily Dev Update: Campaign Parity, Smarter Spawns, and Smoother Roads - October 29, 2025

Campaign now matches multiplayer for info panels and range rings, endless mode gets auto-spawns, movement precision and flamethrower DPS fixed, plus a unified Official Maps browser and deployed level editor.

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updates October 28, 2025

Daily Dev Update: Community Levels, Campaign QoL, and Smoother Paths — Oct 28, 2025

End-to-end community level sharing is live in the Reddit app, campaign gets freer tower placement and a proper border, and minions move smarter. Lots of asset and data plumbing cleaned up.

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updates October 27, 2025

Daily Dev Update: Cleaner Boards, Smarter Bots, and a Wave Peek

Visual clarity upgrades, a new campaign wave preview, major projectile performance fixes, and a more stable Reddit single‑player build.

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updates October 26, 2025

Daily Dev Update: Campaigns, Roads, and a Cleaner Level Browser - October 26, 2025

Campaign progression landed, roads now constrain minion paths, the level browser got a split-pane redesign, and we shipped a big batch of placement/pathing fixes and editor QoL.

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updates October 25, 2025

Daily Dev Update: Smarter Beams, Faster Editor - October 25, 2025

Beam towers got real targeting rules, AOE towers got smarter, the minimap/UI saw polish, and the level editor hit big milestones with sprites, camera controls, and one-click testing.

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updates October 23, 2025

Daily Dev Update: Smoother Desktop Updates, Fewer Service Hiccups - October 23, 2025

Cross‑platform desktop auto‑updates are in, plus a stability fix for a crashy background service. Mostly infrastructure today aimed at keeping matches smooth.

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updates October 22, 2025

Daily Dev Update: Going Desktop, Sound On - October 22, 2025

First functional desktop build with GPU acceleration, restored music/SFX across platforms, sturdier navigation, and better crash handling. Also cleaned up some noise and added Linux packaging.

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updates October 21, 2025

Daily Dev Update: Speed Dials & Smooth Paths - October 21, 2025

Game speed controls, smoother minion paths, smarter camera swapping, quick-add bots, a small UX cleanup, and a refreshed Jobs page.

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updates October 20, 2025

Daily Dev Update: Beams, Blasts, and Better Boom - October 20, 2025

Laser and god-ray damage now line up with their visuals, new fire/laser/flame VFX, cleaner audio, and clearer castle impact feedback. Mostly feel-and-readability work today.

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updates October 19, 2025

Daily Dev Update: Smoke, Sparks, and Smoother Fights - October 19, 2025

Big VFX pass, level-based tower scaling, depth sorting, and a round of performance fixes for smoother PvP matches.

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updates October 18, 2025

Daily Dev Update: Test Arena Unleashed + Faster HUD - October 18, 2025

Big usability pass on Test Arena (free placement, unlimited gold), a new Delete key for quick sell/destroy, clearer health bars, HUD sorting/layout tweaks, and a fix for projectile upgrades.

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updates October 17, 2025

Daily Dev Update: Game Modes, Test Arena, and Server Stability - October 17, 2025

New game mode system with a dev-only Test Arena, lobby/UI polish, four new Lord minions, selection UX tweaks, and a pass on production stability and build paths.

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updates October 16, 2025

Daily Dev Update: Faster Loads, Fairer XP, and Cleaner Shots - October 16, 2025

Parallel asset preloading, reliable XP awards, new XP header UI, audio pooling, and a rendering cleanup for smoother matches.

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updates October 15, 2025

Daily Dev Update: Routing, Auth Stability, and Monitor Polish - October 15, 2025

Today’s work focused on making sign-in flows reliable, preventing server-start failures, and cleaning up the match monitor UI. XP awards are now correctly filtered to humans only.

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updates October 14, 2025

Daily Dev Update: Guest Logins, XP Registration, and Faster Backends - October 14, 2025

Guest-first login is live with optional email registration for XP, plus a database upgrade to PostgreSQL 18 and sturdier Redis handling.

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updates October 13, 2025

Daily Dev Update: Music, Mobile UX, and Monitor Stability - October 13, 2025

New in-game music with volume controls, cleaner mobile UI across Level Up and Bottom Bar, and backend monitor fixes for smoother event tracking.

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updates October 12, 2025

Daily Dev Update: Replays That Tell The Truth - October 12, 2025

Replays now process every tick with real timestamps for accurate gold, waves, and movement. Also fixed premature game shutdowns on disconnects and cleaned up Redis log noise.

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updates October 9, 2025

Daily Dev Update: Board Sync and Castle Stats - October 9, 2025

Fixed a nasty server/client desync on tower placement, added clickable castle stats, and cleaned up a handful of reliability and UI issues.

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updates October 8, 2025

Daily Dev Update: Mobile HUD, Touch Controls, and Reliable Connections - October 8, 2025

Big pass on mobile landscape UI and touch controls, cleaner HUD, better local-network connectivity, and infrastructure fixes to keep matches stable.

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updates October 7, 2025

Daily Dev Update: Income Sync Fix, Pathing Cleanup, and SFX Pass — October 7, 2025

Critical income desync fixed, cleaner minion pathing, a first pass on sound effects, and smarter bots. Also some balance tweaks to gold and health.

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updates October 6, 2025

Daily Dev Update: Spawn Control, Highlights, and Hotkeys - October 6, 2025

Spawn points can now be destroyed, ownership highlights are consistent, bots stay in sync, and the UI gets a few clarity boosts and hotkeys.

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updates October 5, 2025

Daily Dev Update: Pathfinding, Bonuses, and a Cleaner HUD - October 5, 2025

Critical pathfinding validation fix, new level bonus choices, smarter bots, and a round of UI + performance improvements.

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updates October 5, 2025

Weekly Dev Update: New Roles, Smaller Map, Many bug fixes

Massive set of changes this week, making the game more fun and bug free

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updates October 4, 2025

Daily Dev Update: Leaner Battles, Smarter Bots - October 4, 2025

Team-wide income, a smaller battlefield, cleaner level-ups with playstyle filters, auto-balanced lobbies, and big CPU/GPU wins. Plus key aura and bot fixes.

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updates October 3, 2025

Daily Dev Update: Smarter Bots, Cleaner Lobby — October 3, 2025

Bots now self-identify through auth, lobby controls for bot teams/playstyles, and a wider, more stable lobby with clearer server status. Backend tightened to track bot vs human consistently.

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updates September 26, 2025

Daily Dev Update: Readable Fights, Smarter Bots - September 26, 2025

Visual clarity pass (glows, ranges, auras), minion level rework with speed and health, and a big bot logic cleanup for better castle defense and upgrades.

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updates September 24, 2025

Daily Dev Update: Desync Sleuthing, Clearer Combat Info, and Smoother Rounds - September 24, 2025

Fixed a nasty resync desync, clarified combat info in the UI, added minion level stars and castle health bars, and shaved off GC spikes for smoother PvP.

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updates September 23, 2025

Daily Dev Update: Clean URLs, Simpler Deploys - September 23, 2025

We cleaned up the TowerStorm website routing, shipped a stable deploy, and tidied a small code issue. No gameplay changes today—just making links and pages load the way they should.

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updates September 21, 2025

Daily Dev Update: Sell Smart, Pivot Faster - September 21, 2025

Tower selling now works end-to-end with 50% refunds, clean projectile cleanup, UI polish on the InfoPanel and How‑to‑Play page, plus some backend housekeeping.

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updates September 20, 2025

Daily Dev Update: Metrics in Motion - September 20, 2025

Time-series performance graphs landed, bot reporting got accurate, and the bot service now launches from the right place. Mostly infrastructure today to keep PvP smooth.

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updates September 19, 2025

Daily Dev Update: Routing, Bots, and Reliable Spikes — September 19, 2025

Stabilized metrics routing and Redis connections, fixed major bot desyncs, and made Spikes AOE behave. Plus UI polish, deployment cleanup, and groundwork for matchmaking iteration.

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updates September 18, 2025

Daily Dev Update: Pressure Builds with Minion Health Buff - September 18, 2025

Minions now gain 10% max health per enemy castle your team destroys, adding momentum to successful sieges and new counterplay windows.

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updates September 17, 2025

Daily Dev Update: Dual-Barrel Turret, Super Laser, and the Balancer — September 17, 2025

New Turret and Super Laser towers, on-path Spikes/Wind control, electricity visual polish, and a new balancing tool to keep PvP tight.

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updates September 16, 2025

Daily Dev Update: Lobbies That Stick, Auras That Sing

Lobby stability fixes, clearer server-down handling, and a new Speed Booster tower with an attack speed aura. Also some quality-of-life polish in the games list.

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updates September 15, 2025

Daily Dev Update: Souls, Stats, and Sync - September 15, 2025

Introduces the Soul Eater tower, a dark-themed unit Encyclopedia, two new minions, and a replay desync fix plus a small damage rounding tweak.

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updates September 14, 2025

Daily Dev Update: Bots Get Brains, Lobbies Get Lean - September 14, 2025

Economy-first bot revamp, a 120s pick-phase timer, lean 3v3 lobbies with auto-rejoin, and a few solid fixes to keep matches moving.

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updates September 13, 2025

Daily Dev Update: Color Counters, Spawn Stars, and Safer Loading - September 13, 2025

MTG-style color identity with resistances, a full spawn upgrade system with real income scaling, and a sturdier loading flow that actually tells you what went wrong.

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updates September 12, 2025

Daily Dev Update: Smarter Bots, Sharper Stars - September 12, 2025

Bot tower placement now considers coverage, new tower upgrading to level 5 with star visuals and UI, plus minion economy/health rebalance and monitoring tweaks.

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updates September 11, 2025

Daily Dev Update: Bots Get Smarter, Desyncs Get Louder - September 11, 2025

Wave timer and level-cost desync fixes, smarter bot tower/spawn decisions, and a big red desync overlay. Plus monitoring, autoscaling, and a few quality-of-life touches.

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updates September 10, 2025

Daily Dev Update: Smoother Fights, Smarter Bots - September 10, 2025

Interpolation for 60 FPS visuals, shared path validation to stop bot grief placements, and clearer desync handling with deeper tick logging.

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updates September 9, 2025

Daily Dev Update: Determinism, Gold Sync, and Colder Ice

Deterministic pathfinding, fairer level-ups, a clearer win screen, and an early-game ice tower tweak—plus a big push on stability and networking.

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updates September 8, 2025

Daily Dev Update: Faster Frames, Leaner Sim, and First AWS Deploy — September 8, 2025

Aura visuals moved to the renderer for smoother PvP, TypeScript cleanup across the board, and our first AWS/CDK deployment with Redis in place. Plus a handful of stability fixes on server boot and UI polish.

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updates September 7, 2025

Daily Dev Update: Simpler Stack, Snappier Lobbies - September 7, 2025

Bots now show up in lobbies in real time, replays capture both teams, and we cut all blockchain code while landing a cleaner AWS CDK v2 deploy.

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updates September 6, 2025

Daily Dev Update: Replays, Recovery, and Bot Brains - September 6, 2025

Replays are in, games recover after restarts, and bots behave better. Plus structured logging, monitoring, and a new writer tool to keep updates flowing.

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updates September 5, 2025

Daily Dev Update: Matchmaking, Smarter Bots, and Faster Projectiles - September 5, 2025

Real-time matchmaking lands, bots get personalities and better decision-making, and we fix projectile timing so mortars and boulders behave correctly.

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updates September 4, 2025

Daily Dev Update: Server Migration, Sync Fixes, and Lobby UX - September 4, 2025

We finished the shift to a centralized server, fixed multiplayer sync and gold/income tracking, overhauled the lobby flow, and got bots running on the server.

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updates September 3, 2025

Daily Dev Update: Faster Paths, Smarter Bots - September 3, 2025

Big pathfinding and GC optimizations, smarter bots with a new modular brain, economy tweaks, and some post-match UI fixes. Smoother matches when building and better practice games.

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updates September 2, 2025

Daily Dev Update: Smarter Bots, Clearer Starts, and a Greener Battlefield - September 2, 2025

Economy-minded bots, a cleaner match start flow and HUD, new grass battlefield with minion shadows, tower shoot VFX, plus on-chain usernames and stability fixes.

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updates September 1, 2025

Daily Dev Update: Lasers, Spectators, and Smarter Bots - September 1, 2025

New Laser Beam tower, real spectator mode, smarter bot defense, and a pile of stability fixes. Keyboard controls and HUD tweaks round it out.

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updates August 31, 2025

Daily Dev Update: Ice, Justice, and More Gold - August 31, 2025

New Ice Tower slow, God of Justice instant smite, Gold Booster economy play, and a stack of VFX/animation fixes. Castle damage logic got stricter and fairer.

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updates August 30, 2025

Daily Dev Update: Hot Rocks and Hotter Flames - August 30, 2025

Earth, Fire, and Flamethrower towers hit the arena with stuns, explosive AOE, and continuous flame damage. Plus fairness fixes for bot income, HUD clarity, and a bunch of projectile and renderer improvements.

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updates August 29, 2025

Daily Dev Update: Smarter Bots, Clearer Wins - August 29, 2025

New multi-threaded bots with better brains, a simpler win condition, cleaner tower placement, and UI hints for tower progression.

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updates August 28, 2025

Daily Dev Update: Deterministic Sync & Aura Glows - August 28, 2025

Deterministic sim and high-latency event syncing, plus new damage-boost aura visuals and build cleanups.

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updates August 27, 2025

Daily Dev Update: Smarter Minions, Sharper UI - August 27, 2025

Smarter minion pathing, a new death-and-decay tower, cleaner UI with team colors, and smoother guest onboarding. Plus a round of fixes and alpha infrastructure upgrades.

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updates August 26, 2025

Daily Dev Update: Auras, Beams, and Big Performance Wins - August 26, 2025

Damage booster tower with an electricity beam and aura system, smoother gold/wave sync, and a major rendering overhaul. Plus clearer placement rules for the new 7-castle layout.

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updates August 25, 2025

Daily Dev Update: Reliable Levels, Faster Actions - August 25, 2025

Stabilized level-ups and the action queue, added an in-game Wiki, and split the core contract to stop random state errors. Smoother matches across the board.

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updates August 22, 2025

Daily Dev Update: Player Economies, Action Queues, and Corpse Exploder - August 22, 2025

Individual player economies are in, blockchain actions are now queued and seamless, and the new Corpse Exploder tower brings reactive area denial. Big performance gains and a round of UI polish.

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updates August 21, 2025

Daily Dev Update: Waves, Selections, and Shadow Bolt - August 21, 2025

Wave countdown now respects team selections, Shadow Bolt joins the roster, and we tightened the combat/rendering loop for smoother, more deterministic play.

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updates August 20, 2025

Daily Dev Update: Deterministic Waves, Smooth Minions, and Projectiles - August 20, 2025

Deterministic wave timing tied to blockchain blocks, animated minions, a full projectile system, and a big refactor into Tower/Castle/Minion managers—plus a lot of fixes to catch-up, placement, and rendering.

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updates August 19, 2025

Daily Dev Update: Two Boards, One Battle - August 19, 2025

Minion spawning is live, tower animations are back, and the UI now supports a clean two-board PvP flow. Plus a deterministic sim core, rendering, and lobby foundations.

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updates August 18, 2025

Daily Dev Update: Foundations, Bigger Map, Three Castles - August 18, 2025

First day notes. We set the foundations, expanded the map, and dropped in three castles to shape early PvP flow.

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