Daily Dev Update: Smarter Bots, Map-Driven Spawns, and Goldflow Clarity - November 10, 2025
Bots got a real brain upgrade, spawn areas now come from maps, goldflow is pathfinding-driven and visible, and we tightened up placement/targeting and editor behavior.
Read More → Daily Dev Update: Smarter Targeting, Cleaner UI - November 7, 2025
Towers now focus the real threats, campaign income respects your level settings, range indicators are back in campaign, and lobby joins use your actual username.
Read More → Daily Dev Update: Roads, Water, and Right-Sized Walls - November 6, 2025
Unified tiles across editor and game, water now renders in Test Map, pathfinding respects roads and water, and wall towers scaled correctly to 1.0.
Read More → Daily Dev Update: Tilesets Go Multi‑Elevation - November 5, 2025
In‑game tilesets now match the editor with multi‑elevation support, plus a cleaner editor workflow and big progress in the AI Training Lab.
Read More → Daily Dev Update: Cleaner HUD, Consistent Views - November 4, 2025
We simplified the match HUD by hiding experimental view toggles in production, standardizing minimap mode for all live matches and reducing confusion.
Read More → Daily Dev Update: Dual-Board View, Per-Board VFX, and Lightning Sync - November 3, 2025
Same-screen dual-board view is in, multi-board rendering is cleaned up, and lightning damage now matches the visuals. Plus a pile of fixes to input, effects, and UI.
Read More → Daily Dev Update: Roads, Bots, and Map Data - November 2, 2025
Road connectivity upgrades, reliable map generation, smarter bots, and stability fixes across client, server, and validation.
Read More → Daily Dev Update: Procedural Maps and 60 FPS Gains - November 1, 2025
Procedural multiplayer maps now flow through the campaign map system, castles render correctly (including the main objective), and performance jumps to near-60 FPS with major renderer and material fixes. Plus lobby and campaign HUD polish.
Read More → Daily Dev Update: Cleaner Reddit Shares - October 31, 2025
Tightened up the Share to Reddit flow with a clearer text overlay, true preview in the modal, strict character limits, and a screenshot upload fix.
Read More → Daily Dev Update: Smarter Bots, Cleaner Battles - October 30, 2025
Smarter team-aware bots, cleaner restarts with fixed VFX/audio leaks, sharper damage feedback, and a bunch of small UX wins.
Read More → Daily Dev Update: Campaign Parity, Smarter Spawns, and Smoother Roads - October 29, 2025
Campaign now matches multiplayer for info panels and range rings, endless mode gets auto-spawns, movement precision and flamethrower DPS fixed, plus a unified Official Maps browser and deployed level editor.
Read More → Daily Dev Update: Community Levels, Campaign QoL, and Smoother Paths — Oct 28, 2025
End-to-end community level sharing is live in the Reddit app, campaign gets freer tower placement and a proper border, and minions move smarter. Lots of asset and data plumbing cleaned up.
Read More → Daily Dev Update: Cleaner Boards, Smarter Bots, and a Wave Peek
Visual clarity upgrades, a new campaign wave preview, major projectile performance fixes, and a more stable Reddit single‑player build.
Read More → Daily Dev Update: Campaigns, Roads, and a Cleaner Level Browser - October 26, 2025
Campaign progression landed, roads now constrain minion paths, the level browser got a split-pane redesign, and we shipped a big batch of placement/pathing fixes and editor QoL.
Read More → Daily Dev Update: Smarter Beams, Faster Editor - October 25, 2025
Beam towers got real targeting rules, AOE towers got smarter, the minimap/UI saw polish, and the level editor hit big milestones with sprites, camera controls, and one-click testing.
Read More → Daily Dev Update: Smoother Desktop Updates, Fewer Service Hiccups - October 23, 2025
Cross‑platform desktop auto‑updates are in, plus a stability fix for a crashy background service. Mostly infrastructure today aimed at keeping matches smooth.
Read More → Daily Dev Update: Going Desktop, Sound On - October 22, 2025
First functional desktop build with GPU acceleration, restored music/SFX across platforms, sturdier navigation, and better crash handling. Also cleaned up some noise and added Linux packaging.
Read More → Daily Dev Update: Speed Dials & Smooth Paths - October 21, 2025
Game speed controls, smoother minion paths, smarter camera swapping, quick-add bots, a small UX cleanup, and a refreshed Jobs page.
Read More → Daily Dev Update: Beams, Blasts, and Better Boom - October 20, 2025
Laser and god-ray damage now line up with their visuals, new fire/laser/flame VFX, cleaner audio, and clearer castle impact feedback. Mostly feel-and-readability work today.
Read More → Daily Dev Update: Smoke, Sparks, and Smoother Fights - October 19, 2025
Big VFX pass, level-based tower scaling, depth sorting, and a round of performance fixes for smoother PvP matches.
Read More → Daily Dev Update: Test Arena Unleashed + Faster HUD - October 18, 2025
Big usability pass on Test Arena (free placement, unlimited gold), a new Delete key for quick sell/destroy, clearer health bars, HUD sorting/layout tweaks, and a fix for projectile upgrades.
Read More → Daily Dev Update: Game Modes, Test Arena, and Server Stability - October 17, 2025
New game mode system with a dev-only Test Arena, lobby/UI polish, four new Lord minions, selection UX tweaks, and a pass on production stability and build paths.
Read More → Daily Dev Update: Faster Loads, Fairer XP, and Cleaner Shots - October 16, 2025
Parallel asset preloading, reliable XP awards, new XP header UI, audio pooling, and a rendering cleanup for smoother matches.
Read More → Daily Dev Update: Routing, Auth Stability, and Monitor Polish - October 15, 2025
Today’s work focused on making sign-in flows reliable, preventing server-start failures, and cleaning up the match monitor UI. XP awards are now correctly filtered to humans only.
Read More → Daily Dev Update: Guest Logins, XP Registration, and Faster Backends - October 14, 2025
Guest-first login is live with optional email registration for XP, plus a database upgrade to PostgreSQL 18 and sturdier Redis handling.
Read More → Daily Dev Update: Music, Mobile UX, and Monitor Stability - October 13, 2025
New in-game music with volume controls, cleaner mobile UI across Level Up and Bottom Bar, and backend monitor fixes for smoother event tracking.
Read More → Daily Dev Update: Replays That Tell The Truth - October 12, 2025
Replays now process every tick with real timestamps for accurate gold, waves, and movement. Also fixed premature game shutdowns on disconnects and cleaned up Redis log noise.
Read More → Daily Dev Update: Board Sync and Castle Stats - October 9, 2025
Fixed a nasty server/client desync on tower placement, added clickable castle stats, and cleaned up a handful of reliability and UI issues.
Read More → Daily Dev Update: Mobile HUD, Touch Controls, and Reliable Connections - October 8, 2025
Big pass on mobile landscape UI and touch controls, cleaner HUD, better local-network connectivity, and infrastructure fixes to keep matches stable.
Read More → Daily Dev Update: Income Sync Fix, Pathing Cleanup, and SFX Pass — October 7, 2025
Critical income desync fixed, cleaner minion pathing, a first pass on sound effects, and smarter bots. Also some balance tweaks to gold and health.
Read More → Daily Dev Update: Spawn Control, Highlights, and Hotkeys - October 6, 2025
Spawn points can now be destroyed, ownership highlights are consistent, bots stay in sync, and the UI gets a few clarity boosts and hotkeys.
Read More → Daily Dev Update: Pathfinding, Bonuses, and a Cleaner HUD - October 5, 2025
Critical pathfinding validation fix, new level bonus choices, smarter bots, and a round of UI + performance improvements.
Read More → Weekly Dev Update: New Roles, Smaller Map, Many bug fixes
Massive set of changes this week, making the game more fun and bug free
Read More → Daily Dev Update: Leaner Battles, Smarter Bots - October 4, 2025
Team-wide income, a smaller battlefield, cleaner level-ups with playstyle filters, auto-balanced lobbies, and big CPU/GPU wins. Plus key aura and bot fixes.
Read More → Daily Dev Update: Smarter Bots, Cleaner Lobby — October 3, 2025
Bots now self-identify through auth, lobby controls for bot teams/playstyles, and a wider, more stable lobby with clearer server status. Backend tightened to track bot vs human consistently.
Read More → Daily Dev Update: Readable Fights, Smarter Bots - September 26, 2025
Visual clarity pass (glows, ranges, auras), minion level rework with speed and health, and a big bot logic cleanup for better castle defense and upgrades.
Read More → Daily Dev Update: Desync Sleuthing, Clearer Combat Info, and Smoother Rounds - September 24, 2025
Fixed a nasty resync desync, clarified combat info in the UI, added minion level stars and castle health bars, and shaved off GC spikes for smoother PvP.
Read More → Daily Dev Update: Clean URLs, Simpler Deploys - September 23, 2025
We cleaned up the TowerStorm website routing, shipped a stable deploy, and tidied a small code issue. No gameplay changes today—just making links and pages load the way they should.
Read More → Daily Dev Update: Sell Smart, Pivot Faster - September 21, 2025
Tower selling now works end-to-end with 50% refunds, clean projectile cleanup, UI polish on the InfoPanel and How‑to‑Play page, plus some backend housekeeping.
Read More → Daily Dev Update: Metrics in Motion - September 20, 2025
Time-series performance graphs landed, bot reporting got accurate, and the bot service now launches from the right place. Mostly infrastructure today to keep PvP smooth.
Read More → Daily Dev Update: Routing, Bots, and Reliable Spikes — September 19, 2025
Stabilized metrics routing and Redis connections, fixed major bot desyncs, and made Spikes AOE behave. Plus UI polish, deployment cleanup, and groundwork for matchmaking iteration.
Read More → Daily Dev Update: Pressure Builds with Minion Health Buff - September 18, 2025
Minions now gain 10% max health per enemy castle your team destroys, adding momentum to successful sieges and new counterplay windows.
Read More → Daily Dev Update: Dual-Barrel Turret, Super Laser, and the Balancer — September 17, 2025
New Turret and Super Laser towers, on-path Spikes/Wind control, electricity visual polish, and a new balancing tool to keep PvP tight.
Read More → Daily Dev Update: Lobbies That Stick, Auras That Sing
Lobby stability fixes, clearer server-down handling, and a new Speed Booster tower with an attack speed aura. Also some quality-of-life polish in the games list.
Read More → Daily Dev Update: Souls, Stats, and Sync - September 15, 2025
Introduces the Soul Eater tower, a dark-themed unit Encyclopedia, two new minions, and a replay desync fix plus a small damage rounding tweak.
Read More → Daily Dev Update: Bots Get Brains, Lobbies Get Lean - September 14, 2025
Economy-first bot revamp, a 120s pick-phase timer, lean 3v3 lobbies with auto-rejoin, and a few solid fixes to keep matches moving.
Read More → Daily Dev Update: Color Counters, Spawn Stars, and Safer Loading - September 13, 2025
MTG-style color identity with resistances, a full spawn upgrade system with real income scaling, and a sturdier loading flow that actually tells you what went wrong.
Read More → Daily Dev Update: Smarter Bots, Sharper Stars - September 12, 2025
Bot tower placement now considers coverage, new tower upgrading to level 5 with star visuals and UI, plus minion economy/health rebalance and monitoring tweaks.
Read More → Daily Dev Update: Bots Get Smarter, Desyncs Get Louder - September 11, 2025
Wave timer and level-cost desync fixes, smarter bot tower/spawn decisions, and a big red desync overlay. Plus monitoring, autoscaling, and a few quality-of-life touches.
Read More → Daily Dev Update: Smoother Fights, Smarter Bots - September 10, 2025
Interpolation for 60 FPS visuals, shared path validation to stop bot grief placements, and clearer desync handling with deeper tick logging.
Read More → Daily Dev Update: Determinism, Gold Sync, and Colder Ice
Deterministic pathfinding, fairer level-ups, a clearer win screen, and an early-game ice tower tweak—plus a big push on stability and networking.
Read More → Daily Dev Update: Faster Frames, Leaner Sim, and First AWS Deploy — September 8, 2025
Aura visuals moved to the renderer for smoother PvP, TypeScript cleanup across the board, and our first AWS/CDK deployment with Redis in place. Plus a handful of stability fixes on server boot and UI polish.
Read More → Daily Dev Update: Simpler Stack, Snappier Lobbies - September 7, 2025
Bots now show up in lobbies in real time, replays capture both teams, and we cut all blockchain code while landing a cleaner AWS CDK v2 deploy.
Read More → Daily Dev Update: Replays, Recovery, and Bot Brains - September 6, 2025
Replays are in, games recover after restarts, and bots behave better. Plus structured logging, monitoring, and a new writer tool to keep updates flowing.
Read More → Daily Dev Update: Matchmaking, Smarter Bots, and Faster Projectiles - September 5, 2025
Real-time matchmaking lands, bots get personalities and better decision-making, and we fix projectile timing so mortars and boulders behave correctly.
Read More → Daily Dev Update: Server Migration, Sync Fixes, and Lobby UX - September 4, 2025
We finished the shift to a centralized server, fixed multiplayer sync and gold/income tracking, overhauled the lobby flow, and got bots running on the server.
Read More → Daily Dev Update: Faster Paths, Smarter Bots - September 3, 2025
Big pathfinding and GC optimizations, smarter bots with a new modular brain, economy tweaks, and some post-match UI fixes. Smoother matches when building and better practice games.
Read More → Daily Dev Update: Smarter Bots, Clearer Starts, and a Greener Battlefield - September 2, 2025
Economy-minded bots, a cleaner match start flow and HUD, new grass battlefield with minion shadows, tower shoot VFX, plus on-chain usernames and stability fixes.
Read More → Daily Dev Update: Lasers, Spectators, and Smarter Bots - September 1, 2025
New Laser Beam tower, real spectator mode, smarter bot defense, and a pile of stability fixes. Keyboard controls and HUD tweaks round it out.
Read More → Daily Dev Update: Ice, Justice, and More Gold - August 31, 2025
New Ice Tower slow, God of Justice instant smite, Gold Booster economy play, and a stack of VFX/animation fixes. Castle damage logic got stricter and fairer.
Read More → Daily Dev Update: Hot Rocks and Hotter Flames - August 30, 2025
Earth, Fire, and Flamethrower towers hit the arena with stuns, explosive AOE, and continuous flame damage. Plus fairness fixes for bot income, HUD clarity, and a bunch of projectile and renderer improvements.
Read More → Daily Dev Update: Smarter Bots, Clearer Wins - August 29, 2025
New multi-threaded bots with better brains, a simpler win condition, cleaner tower placement, and UI hints for tower progression.
Read More → Daily Dev Update: Deterministic Sync & Aura Glows - August 28, 2025
Deterministic sim and high-latency event syncing, plus new damage-boost aura visuals and build cleanups.
Read More → Daily Dev Update: Smarter Minions, Sharper UI - August 27, 2025
Smarter minion pathing, a new death-and-decay tower, cleaner UI with team colors, and smoother guest onboarding. Plus a round of fixes and alpha infrastructure upgrades.
Read More → Daily Dev Update: Auras, Beams, and Big Performance Wins - August 26, 2025
Damage booster tower with an electricity beam and aura system, smoother gold/wave sync, and a major rendering overhaul. Plus clearer placement rules for the new 7-castle layout.
Read More → Daily Dev Update: Reliable Levels, Faster Actions - August 25, 2025
Stabilized level-ups and the action queue, added an in-game Wiki, and split the core contract to stop random state errors. Smoother matches across the board.
Read More → Daily Dev Update: Player Economies, Action Queues, and Corpse Exploder - August 22, 2025
Individual player economies are in, blockchain actions are now queued and seamless, and the new Corpse Exploder tower brings reactive area denial. Big performance gains and a round of UI polish.
Read More → Daily Dev Update: Waves, Selections, and Shadow Bolt - August 21, 2025
Wave countdown now respects team selections, Shadow Bolt joins the roster, and we tightened the combat/rendering loop for smoother, more deterministic play.
Read More → Daily Dev Update: Deterministic Waves, Smooth Minions, and Projectiles - August 20, 2025
Deterministic wave timing tied to blockchain blocks, animated minions, a full projectile system, and a big refactor into Tower/Castle/Minion managers—plus a lot of fixes to catch-up, placement, and rendering.
Read More → Daily Dev Update: Two Boards, One Battle - August 19, 2025
Minion spawning is live, tower animations are back, and the UI now supports a clean two-board PvP flow. Plus a deterministic sim core, rendering, and lobby foundations.
Read More → Daily Dev Update: Foundations, Bigger Map, Three Castles - August 18, 2025
First day notes. We set the foundations, expanded the map, and dropped in three castles to shape early PvP flow.
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