Game Updates

Over the past week and a half I’ve been without internet or a working PC, and painful as that was it I still managed to get a bunch of work done on Tower Storm. The biggest improvement is in Bot AI, they now build all towers and minion types and have a more sane algorithm […]

The beginning of an epic 2vs2 game a few days ago.

Over the last week (and a bit) I’ve been working heavily on improving the servers performance and stability. Previously after games had ended many variables and code would still be running in the background causing the servers to get slower and slower over time until eventually they ran out of memory and died. This issue […]

Not much has changed in the gameplay department over the past few days as this morning I noticed the server was at 100% cpu load and almost all ram was consumed. So I’ve been profiling and debugging the server fixing memory leaks and speed issues with the game to try and get it lower as […]

King of the Shadow race, pretty badass eh?

TL;DR – Servers are fine, I need more time to get bots going. Today I realized to make the bots work they’re going to have to load up a copy of the game code and run it as if they were a real player to make decisions. I was going to do a fuzzy simulation […]

Over the past few days I’ve been fixing some bugs with the game including one funny one where modern architects towers actually boosted their opponents towers too! Alongside this I’ve been working on one secret feature and also adding bots to the game so that you can have a play by yourself even if friends […]

It’s been a long and grueling 4 days but finally I’m proud to announce that Tower Storm now supports reconnecting to games. So if the game ever gets laggy, stops working or disconnects simply refresh the page and you’ll be right back into the game in under 10 seconds (hopefully… depending on your computer speed…). […]