Daily Dev Update: Clean URLs, Simpler Deploys - September 23, 2025
We cleaned up the TowerStorm website routing, shipped a stable deploy, and tidied a small code issue. No gameplay changes today—just making links and pages load the way they should.
Read More → Daily Dev Update: Sell Smart, Pivot Faster - September 21, 2025
Tower selling now works end-to-end with 50% refunds, clean projectile cleanup, UI polish on the InfoPanel and How‑to‑Play page, plus some backend housekeeping.
Read More → Daily Dev Update: Metrics in Motion - September 20, 2025
Time-series performance graphs landed, bot reporting got accurate, and the bot service now launches from the right place. Mostly infrastructure today to keep PvP smooth.
Read More → Daily Dev Update: Routing, Bots, and Reliable Spikes — September 19, 2025
Stabilized metrics routing and Redis connections, fixed major bot desyncs, and made Spikes AOE behave. Plus UI polish, deployment cleanup, and groundwork for matchmaking iteration.
Read More → Daily Dev Update: Pressure Builds with Minion Health Buff - September 18, 2025
Minions now gain 10% max health per enemy castle your team destroys, adding momentum to successful sieges and new counterplay windows.
Read More → Daily Dev Update: Dual-Barrel Turret, Super Laser, and the Balancer — September 17, 2025
New Turret and Super Laser towers, on-path Spikes/Wind control, electricity visual polish, and a new balancing tool to keep PvP tight.
Read More → Daily Dev Update: Lobbies That Stick, Auras That Sing
Lobby stability fixes, clearer server-down handling, and a new Speed Booster tower with an attack speed aura. Also some quality-of-life polish in the games list.
Read More → Daily Dev Update: Souls, Stats, and Sync - September 15, 2025
Introduces the Soul Eater tower, a dark-themed unit Encyclopedia, two new minions, and a replay desync fix plus a small damage rounding tweak.
Read More → Daily Dev Update: Bots Get Brains, Lobbies Get Lean - September 14, 2025
Economy-first bot revamp, a 120s pick-phase timer, lean 3v3 lobbies with auto-rejoin, and a few solid fixes to keep matches moving.
Read More → Daily Dev Update: Color Counters, Spawn Stars, and Safer Loading - September 13, 2025
MTG-style color identity with resistances, a full spawn upgrade system with real income scaling, and a sturdier loading flow that actually tells you what went wrong.
Read More → Daily Dev Update: Smarter Bots, Sharper Stars - September 12, 2025
Bot tower placement now considers coverage, new tower upgrading to level 5 with star visuals and UI, plus minion economy/health rebalance and monitoring tweaks.
Read More → Daily Dev Update: Bots Get Smarter, Desyncs Get Louder - September 11, 2025
Wave timer and level-cost desync fixes, smarter bot tower/spawn decisions, and a big red desync overlay. Plus monitoring, autoscaling, and a few quality-of-life touches.
Read More → Daily Dev Update: Smoother Fights, Smarter Bots - September 10, 2025
Interpolation for 60 FPS visuals, shared path validation to stop bot grief placements, and clearer desync handling with deeper tick logging.
Read More → Daily Dev Update: Determinism, Gold Sync, and Colder Ice
Deterministic pathfinding, fairer level-ups, a clearer win screen, and an early-game ice tower tweak—plus a big push on stability and networking.
Read More → Daily Dev Update: Faster Frames, Leaner Sim, and First AWS Deploy — September 8, 2025
Aura visuals moved to the renderer for smoother PvP, TypeScript cleanup across the board, and our first AWS/CDK deployment with Redis in place. Plus a handful of stability fixes on server boot and UI polish.
Read More → Daily Dev Update: Simpler Stack, Snappier Lobbies - September 7, 2025
Bots now show up in lobbies in real time, replays capture both teams, and we cut all blockchain code while landing a cleaner AWS CDK v2 deploy.
Read More → Daily Dev Update: Replays, Recovery, and Bot Brains - September 6, 2025
Replays are in, games recover after restarts, and bots behave better. Plus structured logging, monitoring, and a new writer tool to keep updates flowing.
Read More → Daily Dev Update: Matchmaking, Smarter Bots, and Faster Projectiles - September 5, 2025
Real-time matchmaking lands, bots get personalities and better decision-making, and we fix projectile timing so mortars and boulders behave correctly.
Read More → Daily Dev Update: Server Migration, Sync Fixes, and Lobby UX - September 4, 2025
We finished the shift to a centralized server, fixed multiplayer sync and gold/income tracking, overhauled the lobby flow, and got bots running on the server.
Read More → Daily Dev Update: Faster Paths, Smarter Bots - September 3, 2025
Big pathfinding and GC optimizations, smarter bots with a new modular brain, economy tweaks, and some post-match UI fixes. Smoother matches when building and better practice games.
Read More → Daily Dev Update: Smarter Bots, Clearer Starts, and a Greener Battlefield - September 2, 2025
Economy-minded bots, a cleaner match start flow and HUD, new grass battlefield with minion shadows, tower shoot VFX, plus on-chain usernames and stability fixes.
Read More → Daily Dev Update: Lasers, Spectators, and Smarter Bots - September 1, 2025
New Laser Beam tower, real spectator mode, smarter bot defense, and a pile of stability fixes. Keyboard controls and HUD tweaks round it out.
Read More → Daily Dev Update: Ice, Justice, and More Gold - August 31, 2025
New Ice Tower slow, God of Justice instant smite, Gold Booster economy play, and a stack of VFX/animation fixes. Castle damage logic got stricter and fairer.
Read More → Daily Dev Update: Hot Rocks and Hotter Flames - August 30, 2025
Earth, Fire, and Flamethrower towers hit the arena with stuns, explosive AOE, and continuous flame damage. Plus fairness fixes for bot income, HUD clarity, and a bunch of projectile and renderer improvements.
Read More → Daily Dev Update: Smarter Bots, Clearer Wins - August 29, 2025
New multi-threaded bots with better brains, a simpler win condition, cleaner tower placement, and UI hints for tower progression.
Read More → Daily Dev Update: Deterministic Sync & Aura Glows - August 28, 2025
Deterministic sim and high-latency event syncing, plus new damage-boost aura visuals and build cleanups.
Read More → Daily Dev Update: Smarter Minions, Sharper UI - August 27, 2025
Smarter minion pathing, a new death-and-decay tower, cleaner UI with team colors, and smoother guest onboarding. Plus a round of fixes and alpha infrastructure upgrades.
Read More → Daily Dev Update: Auras, Beams, and Big Performance Wins - August 26, 2025
Damage booster tower with an electricity beam and aura system, smoother gold/wave sync, and a major rendering overhaul. Plus clearer placement rules for the new 7-castle layout.
Read More → Daily Dev Update: Reliable Levels, Faster Actions - August 25, 2025
Stabilized level-ups and the action queue, added an in-game Wiki, and split the core contract to stop random state errors. Smoother matches across the board.
Read More → Daily Dev Update: Player Economies, Action Queues, and Corpse Exploder - August 22, 2025
Individual player economies are in, blockchain actions are now queued and seamless, and the new Corpse Exploder tower brings reactive area denial. Big performance gains and a round of UI polish.
Read More → Daily Dev Update: Waves, Selections, and Shadow Bolt - August 21, 2025
Wave countdown now respects team selections, Shadow Bolt joins the roster, and we tightened the combat/rendering loop for smoother, more deterministic play.
Read More → Daily Dev Update: Deterministic Waves, Smooth Minions, and Projectiles - August 20, 2025
Deterministic wave timing tied to blockchain blocks, animated minions, a full projectile system, and a big refactor into Tower/Castle/Minion managers—plus a lot of fixes to catch-up, placement, and rendering.
Read More → Daily Dev Update: Two Boards, One Battle - August 19, 2025
Minion spawning is live, tower animations are back, and the UI now supports a clean two-board PvP flow. Plus a deterministic sim core, rendering, and lobby foundations.
Read More → Daily Dev Update: Foundations, Bigger Map, Three Castles - August 18, 2025
First day notes. We set the foundations, expanded the map, and dropped in three castles to shape early PvP flow.
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