Period: August 20, 2025 Total Commits: 23

Hey all — today was about getting the core PvP loop feeling consistent: waves spawn when they should, minions move smoothly, towers shoot real projectiles, and the sim rewinds/fast-forwards deterministically. Also did a big architecture pass to keep things maintainable as we add content.

What’s New

[screenshot: projectiles travelling from towers to targets at d328ad5] [screenshot: animated minions marching with directional sprites at 93b3ddc] [screenshot: minion assignment icons on opponent spawn grid at 142bcb5] [screenshot: land-drone in the selector with stats at 1e24779]

What Got Fixed

[screenshot: correct 2.5D sorting with towers/minions/castles at 255b49d] [screenshot: spawn area colors and indicators updated for both teams at cb385b5]

Under the Hood

What’s Still Broken (or rough)

Why these changes matter

What’s Next

Thanks for the reports and repro steps—those logs around wave counts helped us zero in on the catch-up edge cases. Keep the feedback coming.