Daily Dev Update: Reliable Levels, Faster Actions - August 25, 2025

Hey, here’s what we’ve been working on today. Focus was on cleaning up level progression, making the action queue predictable, and hardening the contract so those odd “Not in match” or “Tile occupied” moments don’t show up in normal play. Also slipped in an in-game wiki to make learning towers/minions easier.

Period: August 25, 2025
Total Commits: 6

What’s New

[screenshot: in-game wiki listing all towers and minions at cb26808]
[screenshot: instant temp tower placement feedback on the battlefield at a203893]

What Got Fixed

Leveling and selection

Action queue and placements

UI/UX polish

[screenshot: updated level selection modal appearing immediately after purchase at 53f89d7]
[screenshot: smaller auto-fading error notification during a match at a203893]

What’s Still Broken

Under the Hood

Contract stability and performance

Developer quality-of-life

Queue execution model

What’s Next

If you still hit weird placement errors or see a modal pop back open, drop a note with steps and your match ID. It helps.

[screenshot: multiplayer battle with in-game wiki open during pre-match at 275b09f]