Period: August 28, 2025 Total Commits: 8

Daily Dev Update: Deterministic Sync & Aura Glows

Quick one today. We focused on two things: making the simulation deterministic (so resyncs don’t shuffle your match) and improving how events confirm for high-latency players. Also added a clean visual for damage-boost auras and tidied up the build.

What’s New

[screenshot: red aura glow around boosted towers at df31f44]

[screenshot: boosted tower cluster pulsing glow during a wave at df31f44]

What Got Fixed

[screenshot: multiplayer battle with synchronized spawns after resync at b39a5c0]

What’s Still Broken

Under the Hood

[screenshot: wave start with stable aura visuals and unit spawns at 57cb38c]

What’s Next

Try It Out

We’ve fixed a few issues with the alpha server. If you want to help hammer on the new sync path (especially if you’re far from the server), jump in:

If you hit weird confirmations or lingering “temp” units, a short clip and your approximate ping helps a lot. Thanks for all the reports—keep them coming.