Period: September 6, 2025 Total Commits: 10

Quick Summary of Commits:

These templates are essential configuration that should be version controlled and shared across the team.

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Co-Authored-By: Claude noreply@anthropic.com (b3729a7)

The tool extracts commit details, generates comprehensive prompts, and uses Claude to create engaging development update blog posts that follow established game dev blog patterns.

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Co-Authored-By: Claude noreply@anthropic.com (a4df6b7)

Updated documentation files to capture important architectural decisions and implementation details from the recent replay system and game lifecycle improvements:

server/CLAUDE.md

client/CLAUDE.md

bots/CLAUDE.md

These updates ensure future development has full context on how these critical systems work together.

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Co-Authored-By: Claude noreply@anthropic.com (0ed0b5f)

Replay System

Game End Detection & Recovery

Bot Improvements

Server Enhancements

Bug Fixes

Performance

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Co-Authored-By: Claude noreply@anthropic.com (4135f7e)

Monitor Improvements

Bot Matchmaker Logging

Server Enhancements

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Co-Authored-By: Claude noreply@anthropic.com (4a47658)

The bot client was looking for ‘data.history’ but the server sends ‘data.actions’. This caused bots joining mid-game to miss historical player selections, leading to desync where each bot only knew about their own SELECT_UNITS action.

Changes:

This fixes the “1/2 players have made selections” issue where bots couldn’t see each other’s unit selections.

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Co-Authored-By: Claude noreply@anthropic.com (d8ded80)

This will help identify why some bots don’t see other players’ selections.

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Co-Authored-By: Claude noreply@anthropic.com (7bef8d0)

This fixes the issue where late-joining bots would miss other players’ unit selections, causing SimCore to show only 2/4 players selected when all 4 had actually selected.

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Co-Authored-By: Claude noreply@anthropic.com (dd6045d)

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Co-Authored-By: Claude noreply@anthropic.com (32cecd5)

Bot Matchmaking Server:

Bot Personality System:

Client Resync Fixes:

Bot Level Upgrade Fix:

Bot Termination Fixes:

Gas Tracking (Blockchain Mode):

General Improvements:

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Co-Authored-By: Claude noreply@anthropic.com (1b14b60)


Opening

Quick one today. We got replays into a playable state, made game recovery more resilient, and tightened up bot behavior so practice matches feel more consistent. Also stood up better monitoring and logging so we can catch issues faster.

[screenshot: replay viewer with timeline scrubbing and speed controls at 4135f7e]

What’s New

[screenshot: game HUD in replay mode with fixed info panel at 4135f7e]

What Got Fixed

What’s Still Broken

If you see anything odd in replays (wrong unit names, missing events, stalled playback), send a timestamp and match ID. That helps a lot.

[screenshot: multiplayer battle mid-wave while replaying selections auto-skip at 4135f7e]

Under the Hood

What’s Next

Thanks for reading and for the reports. If you hit issues, a short note with match ID, rough timestamp, and what you expected vs. what you saw is perfect.