Period: September 21, 2025 Total Commits: 5

Hey, here’s what we’ve been working on. Today was mostly about making tower selling reliable and clean. Less jank, fewer leftover effects, and a couple UI tweaks. A bit of infrastructure cleanup too.

What’s New

[screenshot: selling a tower and freeing the build slot at d8d2bb4]

[screenshot: InfoPanel repositioned above the HUD at d8d2bb4]

Why this matters: selling is a pressure valve in competitive play. It reduces the punishment for scouting errors and makes mid-round adaptations more viable, without turning gold into a yo-yo.

What Got Fixed

[screenshot: How‑to‑Play responsive gallery with real screenshots at 033160a]

Gameplay impact: cleaner fights when players pivot or sell under pressure, fewer visual artifacts, and clearer onboarding for new folks.

Under the Hood

Notes on Balance and Play

[screenshot: mid‑match pivot after selling, new build coming online at d8d2bb4]

That’s it for today. Small set of changes, but they remove a lot of friction during high-pressure rounds. Thanks for the bug reports and clips—those made the projectile cleanup straightforward.