Daily Dev Update: Desync Sleuthing, Clearer Combat Info, and Smoother Rounds - September 24, 2025

Period: September 24, 2025
Total Commits: 5

Hey, here’s what we’ve been working on. Today was mostly about stability: we tracked down a late-game desync, tightened up how the UI explains combat buffs/debuffs, and cut a chunk of garbage collection hitches. There are also a couple of small visual features to help you read fights at a glance.

What’s New

What Got Fixed

Under the Hood

Why These Changes Matter

Thanks for the reports on resync issues and aura edge cases—those leads saved us time. If you notice any remaining UI inconsistencies or auras behaving strangely, send a clip and we’ll dig in.

[screenshot: late-game push with castle bar and minion stars visible at 60f07fe]