Daily Dev Update: Readable Fights, Smarter Bots - September 26, 2025

Period: September 26, 2025
Total Commits: 10

Hey, here’s what we’ve been working on today. Focus was on combat readability, minion level clarity, and cleaning up bot decisions so practice matches feel more like real opponents. A few balance nudges landed too.

What’s New

Combat readability pass

We did a pass on visual clarity so it’s easier to parse fights at a glance.

[screenshot: tower range ring + selection glow at debda68]
[screenshot: attack speed aura glow on receiving towers at f622d6b]

Why: in PvP scrums, you need fast reads—what’s in range, what’s selected, what’s buffed. These changes reduce visual guesswork without adding noise.

Minion progression: clearer and deeper

Minion levels got a functional and UI refresh.

Gameplay impact: spawn upgrades feel more meaningful thanks to speed scaling, and you can sanity-check effective health and resistances before committing.

[screenshot: minion info panel with resistances and speed at 41e77a0]

Balance touches

Small, targeted changes based on early skirmish data.

Context: the goal is more viable builds, fewer outliers. This is iterative—numbers are settling, not locked.

Smarter bot decisions

Practice matches got better. The bot now:

You’ll see fewer empty-front blowouts and more reasonable pressure pacing.

[screenshot: bot defending front castles under pressure at 79f75b7]

What Got Fixed

UI polish: increased selection highlight visibility in upgrade menus and widened the info panel to prevent wrapping on big health values.

[screenshot: brighter upgrade selection + consistent stars at f4cd2ff]

Under the Hood


That’s the snapshot for today. If you see aura colors acting weird or the bot ignoring a front castle, let us know—those reports help a lot. Thanks to everyone who flagged the spawn bonus display issue; that one’s sorted now.