Period: October 6, 2025 Total Commits: 7

Hey — here’s what we’ve been working on

Today’s build focuses on controlling your own frontline: you can now destroy your minion spawn points. We also aligned ownership visuals across the board, added a quick upgrade hotkey, and tightened up the level-up UI so it communicates resistances better and avoids accidental closes. Bots learned how to keep up with spawn changes too.

What’s New

Spawn destruction (player-controlled)

You can now remove your own minion spawn points when a plan changes mid-match. It’s straightforward and immediate.

This gives you more control in PvP: clear the board to pivot lanes, cut losses on a weak position, or free up attention for a stronger push.

[screenshot: spawn point info panel with Destroy action at 9b01b58]

Ownership highlights, unified

Tile highlights for owned structures now use the same green shade and border across towers and spawn points. It’s the same color you see in the player indicator, so your assets read consistently at a glance.

[screenshot: green highlight on player-owned towers at d94a231] [screenshot: green highlight on player-owned spawn points at 91939aa]

Faster actions with a hotkey

Small, but it takes a few clicks out of common upgrade flows.

Level-up clarity: resistances and modal behavior

The level-up screen now shows minion resistances directly in the detail card.

[screenshot: level-up modal with resistance display at d57f313]

What Got Fixed (and polished)

Under the Hood

Reliable action flow for spawn destruction

We wired the full pipeline for destroy actions so it’s predictable and synced:

This keeps all clients on the same page and reduces edge cases in PvP skirmishes when a spawn disappears mid-wave.

Bots stay in sync

Bots now process spawn destruction from any source — humans, other bots, or their own confirmed actions. They use the same simulation core pathway as players, so behavior is consistent and state doesn’t drift during practice matches.

Rendering and performance notes

Ownership highlights use cached geometries/materials and correct z-ordering so they look clean without adding noise to the renderer. It’s a small thing that helps keep the frame stable during heavy placement phases.


That’s the snapshot for today. The spawn controls and visual clarity should make mid-match decisions easier and faster. If you run into weird edge cases around destroying spawns or upgrading with the hotkey, let us know what happened and we’ll dig in.