Period: October 13, 2025 Total Commits: 15

Hey — here’s what we’ve been working on today. The big things are a proper music system with volume controls, a bunch of mobile UI cleanups (Level Up flow, Bottom Bar, menus), and some server-side fixes so our monitor can actually accept events reliably. Nothing flashy, just making the game feel better and behave consistently.

What’s New

Music + Volume Controls

We added a full in-game music system with proper sequencing and fades. Lobby music plays in the lobby, gameplay uses a race playlist, and win/loss has a short SFX into a matching track. It fades out/in between tracks to avoid harsh cuts.

There’s also a new Settings modal with three sliders:

The math is simple: master × category × individual track. Your settings save across sessions.

[screenshot: settings modal with volume controls at 20dd6b9]

Audio Unlock That Just Works

Browsers block autoplay. We now wait for the first tap/click/keypress and then start whatever was queued. No extra prompt, no dead silence if you refresh mid-match. It just catches up when you interact once.

Bottom Bar and Selection Readability

The Bottom Bar got bigger, clearer icons and better selection feedback. Minions show as circles, towers stay square, and the selected state uses a gold background that clips to the icon shape without hiding cost badges. We also show small unit thumbnails next to “Units Selected: x/3” so you can see your comp at a glance.

[screenshot: Bottom Bar with larger icons and clean selection highlight at 6d91706] [screenshot: unit selection status icons in the footer at 417a148]

Level Up Flow on Small Screens

Landscape mobile had some rough edges. We reworked the Level Up modal to be side-by-side: unit grid on the left, details on the right, both stretching to the same height. Text scales down, spacing is tighter, and scrolling is contained so it doesn’t spill off-screen. Visibility and tap targets are better now.

We also bumped the landscape mobile threshold to catch more devices, and we added a simple “please rotate” message on the main menu if you’re in portrait.

[screenshot: Level Up modal, landscape mobile side-by-side layout at 52dd4c9]

Clearer Stats and Castle Info

Unit and castle info is more explicit:

This should reduce the “why is this number like that?” moments when you’re theorycrafting builds.

What Got Fixed

Under the Hood

This batch is mainly about reliability and readability. If you’re playing on mobile or jumping between matches, you should feel the difference — less UI friction, sound that behaves, and clearer info when making quick decisions.

If you notice odd audio behavior or any layout still breaking on smaller landscape screens, send a screenshot and your device resolution. That helps a lot.