Period: October 17, 2025 Total Commits: 14

Hey—here’s what we’ve been working on. Today was about getting game modes in, smoothing the lobby/UI, adding some new late-game minions, and tightening up the server build/deploy so production stops tripping over itself. It’s a pragmatic step forward.

What’s New

Game Modes (BATTLE + Test Arena)

We added a flexible game mode system and wired it through lobby, server, and game state.

Hosts can set the game mode in the lobby and change it before the match starts. The server enforces who can change it and validates dev-only modes.

Lobby & UI polish

We cleaned up the settings UI and made it consistent.

New Content: Lord Minions

Late-game pressure options got an upgrade with four new Lords. These bring clear role differences via cost and health.

These add more texture to push timings and force different defensive responses depending on when they’re sent.

Selection Quality of Life

Clicking the same spot now cycles through overlapping targets instead of re-selecting the same one. This makes micro around crowded boards less fiddly.

What Got Fixed

Thanks

Appreciate the reports around lobby behavior and those “can’t find module” errors. Those callouts helped us pin down the root cause quickly. Keep sending repros and screenshots if you hit anything odd.