Period: October 19, 2025 Total Commits: 14

Hey, here’s what we’ve been working on. Today’s update leans hard into visual clarity and performance: cleaner particles, better depth sorting, and more readable towers and projectiles. We also chased down a couple of nasty VFX issues that were dragging frames down. It’s getting tighter.

What’s New

What Got Fixed

Under the Hood

Thanks for the bug reports and clips. The visual cleanup here came straight from player feedback about occlusion and noisy effects during big pushes. Keep sending those in; it helps us tighten the screws on PvP readability and performance.