Daily Dev Update: Speed Dials & Smooth Paths - October 21, 2025

Period: October 21, 2025
Total Commits: 6

Hey, here’s what we’ve been working on. Today is mostly about pacing and feel: speeding up or slowing down the entire match when you want to, smoothing out minion movement so it doesn’t stutter, and shaving a few clicks off common actions in the lobby and during placement. We also cleaned up a UI element that wasn’t ready, and brought back our Jobs page.

What’s New

What Got Fixed

Net effect: movement and animation should feel more stable, especially at 150–200% speeds or when latency wobbles. If you still catch stutters in specific maps or at high round counts, let us know where you saw it.

Under the Hood

Thanks to everyone who flagged the jerky minion behavior—those reports helped us narrow it down quickly. Keep the clips and repro steps coming; they’re useful for tracking edge cases like late-tick bursts or map-specific choke points.

That’s it for today. Steadier movement, speed dials for the whole match, fewer clicks in the lobby, and a small cleanup pass on UI. Try it out and tell us how it feels at 200% vs. 75%—which pace suits your playstyle?