Period: October 26, 2025 Total Commits: 52

Hey — here’s what we’ve been working on. Today’s update pulls the single‑player campaign experience together with sequential progression, a roads system that constrains pathing, a redesigned level browser, and a lot of fixes around placement, pathfinding, and UI. It’s playable, it’s cleaner, and it’s getting there.

What’s New

What Got Fixed

Under the Hood

Known rough edges we’ve been watching

Thanks to everyone poking at campaign maps and sharing screenshots. The roads system + unit selection has already surfaced some fun mission designs. Keep the feedback coming, especially on placement edge cases and road layouts.