Period: October 29, 2025 Total Commits: 12

Daily Dev Update: Campaign Parity, Smarter Spawns, and Smoother Roads - October 29, 2025

Hey, here’s what we worked on today. Campaign got a bunch of usability upgrades, endless mode learned to spawn on its own, movement on road maps is smoother, and the flamethrower’s damage ticks are where they should be. We also cleaned up the map browser and shipped the level editor button into the main menu.

What’s New

Campaign interaction parity with multiplayer

Campaign now supports the same interactive UI you’re used to:

This makes solo runs a lot less guessy and a lot more deliberate—especially when juggling upgrades mid-wave.

[screenshot: tower info panel and range ring in Campaign at fb0a39a]

Auto-spawn for Campaign Endless

Endless mode now has autonomous spawn zones that manage their own economy and make spawn/upgrade decisions every few seconds. The goal is a steady escalation without you micromanaging the enemy side:

It’s predictable in timing, not in composition, which keeps pressure consistent but varied.

Unified “Official Maps” browser

The level browser is simpler:

[screenshot: unified Official Maps list with campaign and level highlights at 4a69c48]

Level Editor in the main menu

There’s now a Level Editor button in the main menu. In dev it links to the local editor, in production it opens the deployed build. It’s styled differently so it’s easy to spot.

And if you share a level from the editor, it captures a 1200x675 screenshot and uploads it to Reddit’s CDN for the post background. If that fails for any reason, it falls back gracefully.

What Got Fixed

Road movement precision

Minions were occasionally “sticking” near waypoints on road maps due to tiny floating-point errors. We switched to a grid-friendly normalization method that avoids square roots and lands units exactly on their marks. Result:

[screenshot: minions pathing cleanly along roads at 990993b]

Flamethrower DPS correctness

The flamethrower was applying damage every frame instead of at its configured rate. It now ticks at the proper frequency:

If you noticed it melting waves too fast before, this is why.

[screenshot: flamethrower ticked damage stream at 4556314]

Selection and action reliability in Campaign

Wave and timer consistency

Auto-spawn upgrades

Auto-spawn zones now upgrade their spawns correctly. They use their own gold pool and skip player gold checks, as intended.

Data sanity and loading

Under the Hood


That’s the day. Try the new Campaign interactions and watch how the endless auto-spawns scale pressure over time. If you see pathing hiccups on custom maps or damage-over-time acting oddly, send a repro—those reports help a ton.