Period: November 1, 2025 Total Commits: 18

Hey, here’s what we’ve been working on today. The big themes: getting procedurally generated maps loading correctly for everyone, fixing a few critical multiplayer desync and rendering issues, and making the renderer fast enough to actually enjoy it. There’s also some lobby and campaign HUD cleanup that should feel nicer right away.

What’s New

What Got Fixed

Under the Hood

Thanks to everyone who reported the castle placement weirdness and the “default map after reconnect” issue—those were key in tracking down the timing bugs. If you notice any remaining hitching or oddities on VeryLarge maps, let us know what you’re running and what you saw. It’s getting there.