Period: November 5, 2025 Total Commits: 11

Daily Dev Update: Tilesets Go Multi‑Elevation - November 5, 2025

Hey, here’s what we’ve been working on. Short version: tilesets are now consistent between the level editor and the game client, with proper multi‑elevation support. We also cleaned up some editor UX rough edges and moved the AI Training Lab to a faster backend.

What’s New

[screenshot: campaign map using multi-elevation tilesets in-match at 8deb932]

[screenshot: tileset editor with elevation and stair controls, preview on the right at af2956d]

[screenshot: editing a tileset layer and removing a platform tile at 7a27b86]

What Got Fixed

Under the Hood

Notes and Thanks

That’s it for today. Steady progress, fewer surprises, cleaner visuals.