Period: November 6, 2025 Total Commits: 6

Hey, here’s what we’ve been working on

Kept it focused today. We unified how tiles work across the editor and game, got water showing correctly in the client, fixed pathing so minions actually follow roads and avoid water, and corrected wall tower size so placements look right. Nothing flashy, just stuff that makes matches feel cleaner and the editor easier to use.

What’s New

What Got Fixed

Under the Hood

Why this matters for play

Thanks for the reports and screenshots that pointed us to the pathing and scale issues. If you build a road-and-water map, try a Test Map run and let us know if anything routes strangely or looks off.