Daily Dev Update: Smarter Targeting, Cleaner UI - November 7, 2025

Period: November 7, 2025
Total Commits: 5

Hey, here’s what we’ve been working on. Today’s changes are mostly about targeting logic, campaign polish, and a small but important lobby fix. Nothing flashy, just tightening screws where it matters.

What’s New

This change makes defense lines feel smarter. You’ll notice less wasted fire on side stragglers and more attention on the lead runner. It also helps clarify why a tower switched targets mid-wave: the front minion is now objectively the priority.

[screenshot: towers focusing the lead minion on the path at 8e41ccb]

What Got Fixed

[screenshot: campaign tower range rings persisting across board transitions at ae1636a]

Under the Hood

[screenshot: updated campaign tiles rendering (roads, water, grass) at ae1636a]

That’s it for today. Small steps, cleaner behavior. If you notice towers making better calls or your campaign tests feeling more predictable, that’s what we were aiming for. If something feels off, let us know where and when it happened and we’ll dig in.