Period: November 14, 2025 Total Commits: 4

Daily Dev Update: Cleaner HUD, Safer Paths, Smoother Inputs — November 14, 2025

Hey, here’s what we’ve been working on. Today’s build tightens up the HUD, fixes a long-standing pathing validation edge case, and sorts out that annoying “hold a key and the game stutters” behavior. It’s a smaller batch, but it removes a few friction points you’ve been bumping into.

What’s New

HUD: More arena, less chrome

We cleaned up the HUD so the map gets more of your screen without hiding important info.

Net result: roughly 20% more playable space, less visual noise, and you still get the same data when you need it.

[screenshot: multiplayer battle with new UI at 0d2ee8b]
[screenshot: redesigned HUD with corner indicators and transparent stats overlay at 0d2ee8b]

Small balance tweak: Protect the King

This leans the map away from early snowballing and toward mid-game decision-making. Early buys are tighter, but scaling ramps faster if you plan ahead.

What Got Fixed

Tower placement now respects temporary blocks during checks

We had a case where a placement could look valid during the preview but end up fully blocking paths once dropped, especially in mazing. The validation now treats the previewed tower as a real obstacle for the check, so if it would cut off all routes, the placement is denied up front.

Player impact:

[screenshot: updated tower placement grid blocking validation at 78c9447]

Holding a key no longer stalls the sim

Keyboard repeat was flooding input events and starving networking updates. We swapped to key state tracking and moved camera panning into the frame update loop. This keeps input smooth and the sim responsive even if you hold a movement key.

Player impact:

[screenshot: smooth camera panning during match at 804aee6]

If you still see the sim hitch when holding a key, send a note with your OS/browser and steps.

Under the Hood

[screenshot: updated tower placement grid with correct path preview at 78c9447]

Notes

That’s it for today. Try the build, and let us know if the camera/input changes feel better or if you spot any odd pathing results on your favorite maps.