Period: December 4, 2025 Total Commits: 18

Hey, here’s what we’ve been working on today. The big pieces are the playable skill tree, a full pass on minion abilities (auras and survivability), and a DOT/true damage system with proper visuals and timing. We also cleaned up UI stats, tightened bots, and did a naming pass on the simulation tick system. It’s getting there.

What’s New

What Got Fixed

Under the Hood

Thanks for all the feedback on readability and mid-match unlocks. The updates above aim to make fights clearer (auras/visuals), builds deeper (conditional multipliers + true damage), and the UI more honest about what your army is actually doing. If you notice odd stacking behavior or auras not dropping when units leave range, let us know with a clip and timestamp—those reports help a lot.