Period: December 11, 2025 Total Commits: 1

Daily Dev Update: Quadrant Spawns and Cleaner Paths - December 11, 2025

Hey, here’s what we’ve been working on today. The short version: spawn placement got more precise, visuals are clearer, bots understand the new layout, and we cleaned up a few float vs. grid issues that were causing weirdness. We also nudged spikes down a bit for early-game PvP balance.

What’s New

Per-Tile Quadrant Spawns

We split each spawn tile into four quadrants. So you can now place 4x as many spawn points as before

Bots also generate and track four valid positions per tile, so their deployment looks intentional and gives a more realistic sparring partner.

What Got Fixed

Under the Hood

Balance: Spikes Tower

Spikes got a small damage reduction because they are too powerful against large clusters of enemies.