Daily Dev Update: Smarter Bots, Cleaner Onboarding - January 8, 2026

Period: January 8, 2026
Total Commits: 10

Hey, here’s what we’ve been working on today. The big items are bot behavior getting a real shake-up, better onboarding flow with clearer guidance, visible player levels in the lobby, and some targeted fixes across tutorial and input. Nothing flashy—just steady iteration.

What’s New

Bots with personality (and randomness)

We’ve moved bots off a rigid script and into a system that mixes personality preferences with a bit of chaos. The goal was simple: make practice matches less predictable and closer to how people actually play.

What this means in matches: expect different openers, more varied tower/minion timing, and fewer “same game every time” loops. It’s getting closer to human-like flow, with the occasional weird choice still slipping through.

Onboarding that tells you what’s coming

We added pre-skirmish info screens before each onboarding match. You’ll see a clear summary, a blue Continue button, and a red Return to Main Menu if you want to bail. It sets expectations and cuts down on “what is this mode?” confusion.

A visual guide for tutorial steps

The tutorial can now highlight important areas with a pulsing yellow glow. It’s meant to be obvious without being annoying, so you’ll see it pop in when a step needs your attention. We made sure it sticks around even when the scene refreshes.

1v1 onboarding tweaks (and a small input change)

We loosened up the first skirmish so it teaches the color wheel weakness system without overwhelming you.

If you’ve been hitting Escape to pause, this will feel different at first. It’s more consistent with how selection/deselection works elsewhere.

Lobby shows player levels

Player levels are now visible in the multiplayer lobby. You’ll see a small level badge next to each name, plus a clearer count in the initial unit selection header.

Bigger onboarding maps and a 2v2 map experiment

Onboarding maps got a size bump to give you more breathing room while learning. We also set up an experiment for a 2v2 map variant to compare layout flow. Nothing you need to do—just play and we’ll watch how it performs.

What Got Fixed

These were mostly small paper cuts, but they add up when you’re trying to finish a tutorial or get through flows smoothly.

Under the Hood

Notes and Expectations

Try it out if you want. If something feels off, tell us where and when it happened—we’ll keep tightening the screws.