I’m a solo indie developer building my dream game — Tower Storm, a multiplayer PvP tower defense game with deep strategic gameplay and fast-paced battles. The game is already live in open alpha, and I’m now looking for a visionary Art Director to help define its visual identity and lead the art direction as we grow.

This is a rare opportunity to shape the entire look and feel of an ambitious indie game right from the start — from environments and UI to animations, FX, and promotional design.


Your Role

You’ll be responsible for establishing and guiding the artistic direction of Tower Storm. That means setting the tone, mood, and aesthetic for every visual element — and making sure it all fits together into a cohesive, memorable world.

As the Art Director, you’ll work closely with me (the game’s developer) and the soon-to-be Head of Growth to bring Tower Storm’s creative vision to life — both in-game and in the way we present it to the world.

At this stage, you’ll be wearing many art hats: creating concept art, designing environments and UI, refining effects, and experimenting with visuals that make gameplay pop.


What you’ll do

Your first few months will focus on:

  • Environmental design: defining the visual style for maps and battlefields
  • UI design: crafting a clean, stylish interface that fits the game’s energy and perspective
  • Promotional art & key visuals: helping shape the game’s public-facing image and visual identity

You’ll be in charge of the overall look and feel of everything, from in-game visuals to trailers, social content, and event displays.

After some time I’m interested in completely overhauling the art of all gameplay elements and you’ll get to put your own personal touch on everything, however for the moment it’s all about refining the existing game until it hits product market fit.


About You

  • You have a strong visual sense and experience creating cohesive art styles across multiple disciplines (UI, animation, FX, etc.)
  • You’re hands-on — comfortable getting in the trenches and producing assets, not just directing others
  • You can take rough ideas and turn them into something visually striking
  • You’re open to using AI-assisted tools when it helps move faster — but you care about quality and always refine the results
  • You love experimenting, iterating, and building worlds that feel alive

Bonus points if:

  • You’ve worked on stylised 3D or hybrid 2D/3D games
  • You’re familiar with tools like Blender, Krita, Substance, After Effects, or similar
  • You enjoy games like Dota, League, or Bloons TD and understand what makes competitive tower defense exciting to watch

Tech Context

Tower Storm is built in TypeScript using Three.js as the engine. If you need specific tools to test or preview your art and effects, I’m happy to build them.


Salary & Work

  • $25/hr to start. Potentially more after 90 day trial.
  • Working 10 - 20 hours per week initially.

Why Join Now

The project is small — just me, and soon a Head of Growth — but the vision is big. You’ll have creative freedom and genuine ownership over the visual direction of a game that could grow into something major.

If things go well, there’s room to become a co-founder with equity as we expand.


How to Apply

Send your resume and a brief cover letter to careers@towerstorm.com. Tell us exactly what you’d do in your first 90 day to improve the game’s art direction and how you’d go about it, as well as what you think needs improvement the most.

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